Magic principles are not easy to package and sell commercially. They're not toys you can perform on yourself in your bedroom. The best-kept secrets demand to be performed, and as such, few know of and use them.
One Ahead has written about dual reality in the past, but now is the time to share some incredibly actionable use cases for everyday magicians.
In simple terms, dual reality refers to a method in which two sections of the audience experience different versions of the same trick.
Usually, the majority of the audience experiences the better and more fooling version of the trick. The minority of the audience is none the wiser that everyone else has a different experience.
There are variations of dual reality, such as a dual force, in which a force upon a spectator involves more information than is understood by the wider audience.
A use case for a dual force is a good starting point. Still, by the end of this article, you'll learn three different actionable use cases, including a drawing duplication and a card match that takes place over the phone.
Trick One: Knowing which playing card a spectator chooses is simple. So the magician tells the group that one spectator is going to choose a playing card and think of a random animal. The magician shows everyone the entire deck of cards and asks the spectator to select one.